A computer game on a well -known book is no doubt a wonderful, economical and reasonable investment. Firstly, you do not need to spend money on a full-fledged promotion of the project. The popularity of the original source will do everything itself. Secondly, there is no need to invent a beautiful, interesting, playable script. Thanks to the good uncle to the author "Everything is stolen to us". It is not surprising that "suffer", I’m not afraid of this word, "gaming" masterpieces, mainly Russian gamingders. And how bad they succeed!

Following the miserable attempts to translate the works Strugatsky on game rails, domestic manufacturers (the company, however, is different, but the result, oddly enough – the same) took up Perumova. According to one of the most popular writer books – "Diamond sword, wooden sword" – A project was created in the action genre/RPG. Obviously, we are dealing with "Our answer to Chamberlain". That is, Polish "Witcher", also combining these two varieties of games.

For developers from Primal Software "AMDM" – Not the first failed project parasitizing on someone else’s success. Before that, a very mediocre was released "Wolfhound".

Gray, gray league

We will not raise the topic of the advisability of transferring the plot from the book to the game in principle. In the end, "Diamond sword, wooden sword" Mr. himself Perumova – solid, high-quality, enticing fantasy-roman, not abundant, however, with a deep philosophy. But to reduce a dynamic, fascinating plot to gravy for "Aztsky Mochilov" – you have to be remarkable masters of your business. We must pay tribute Primal Software: They succeeded.

So, there are two legendary swords in the intermine: Immelstorn – wooden and dranel – diamond. The enslaved peoples of the gnomes and Dana have all their hopes for a foggy prediction, they say "When the swords are awakened, then the revenge of the oppressed". People need to take revenge, of course (who else could annoy their brothers in mind, but not by race?). Meanwhile, humanity lives fine. The emperor officially reigns in the intermires, and the rainbow – the Union of Seven Magic Orders really and secretly runs. In addition to these structures on the continent, the Gray League is quiet – the order of hired spies, whose motto "Serve as a mercener as long as pays". One of the warriors of the gray league named Fess will become the main character of the game. The first task – to track the magician of the Red Ark – will be only a step on the way to the salvation of the human population of the local universe. You still haven’t saved the world? – Then we go to you!

Obstacle runs

Something, but the developers of gamers do not indulge in freedom of action. The player needs to be kept in hedgehog mittens, and how he breaks firewood! We are not only not given the right to choose a character (which, in general, is understandable), but also do not allow us to independently determine the class, combat skills and even weapons. Our character combines three specializations at once. Shvets, reaper and player on the dud? No – assassin, warrior and magician. The top of originality, is it not true? Moreover, classes become available to the player as experience gaining. To begin with, we run the killer-skewer, then we will grow up to a real warrior, and by the end of the zipper of the fingers we will learn how to throw. Between the levels, our hero receives a whole point (one) for the distribution of skills. The rest is dictated by the game. Fighting skills are given to Fess one at a time as buns for, again, timely recruited by the expo. You can choose which skill we get the following, only after the third level, and before that you have to eat what they give.

The situation with the equipment is even sadder. What weapons the hero will fight – they also decided before us. Assassin has a short sword in his hand, or a dagger. Warrior waving a weighty glef. You can still shoot from a browned crossbow. Monster lutus is exclusively amulet. The character does not have armor, there are three options for clothes that change automatically with the class. "Step to the left, step to the right – Escape, jumping on the spot is regarded as an attempt to fly away".

It would be naive to assume that the poverty of equipment and the role system is compensated by the wealth and colorfulness of the gameplay. Throughout the game, Fess will run, and to wet representatives of a rather wretched monster, and no less miserable base of hostile NPCs. There are no side quests in the game at all, friendly or neutral characters – too. Endless runs with murders are interrupted only by frostbitten rollers, doubt that our hero is not a zombie. However, like other actors. But that’s not all "charms". Completely achieves the inability to persist normally. In the sense, the SEV also occurs automatically, when the next level is reached and at some points of locations. Have not reached the right place? – "The mission is failed", We pass all over again – that is, from the previous conservation.

Gray, gray game ..

Probably, from all of the above, we could conclude that the main "Bet" The developers made on graphics. Perhaps it was. But this is imperceptible. Locations look monotonous and gray. Scourge of most low -budget projects – animation – also from hand. Figures move angly, awkward. Yes, and the characters themselves are blinded like bad dumplings – both Krivobo and "Susply". Without a zest. Only combat effects were a successful.

Management is a separate "song", And very sad. A more inconvenient interface is difficult to imagine. The mini-card looks like a stub is not clear what is almost in the middle of the screen. You can’t unfold it, remove it too. Combat techniques are performed using a papricop jerking of a mouse. A little enough to turn a little or there, so that instead of the combo, it turned out to be a barn. Camera "Jumps", does not allow to smoothly change the view angle.

You can say a lot of good and different things about "Diamond sword, wooden sword" With developers together. But is it necessary? It is enough to advise as fans of creativity Perumova, So and those who did not read it – do not pick this game. So that it is not painfully painful for the source.

Pros: were and remained in the literary primary source.
Cons: All the characteristics of the game have gone minus.

Diamond sword, wooden sword

The best comments

not fair. I would like to say a few words in defense of this game. I understand that this is no longer a novelty and yet. Firstly – the game is very similar to the adventures of the bard. (which was a very good game) by mechanics, management and inventory system. Personally, I do not see anything bad in the absence of armor and other scrubs, it is funny that all the objects found can fold into more powerful. pumping here is certainly not cunning. The game is easy even too much. But honestly, after the Dragon Age on which I spent about 70 hours, I sighed with relief and was glad of the opportunity to just chop and shuffle the enemies. I also liked the fact that the author, the article https://www.krizia.it/wp-content/pgs/una-panoramica-di-bizzo-casino-bonus-e-giochi-esplorati.html above, considered the disadvantage – the ability to change the class along the game. He wanted a magician, wanted – a warrior, wanted – Assassin. In my opinion it is convenient. The plot here is entirely tied on a book and on battles. In general, I, as a fan of Perumov’s work, was interesting to run in hot fights on the streets of Melin, and his dungeons. By the way, this probage does not tire at all. This is not the time for dragons, it really was a boring shutter in the soulless world and tons of the text of the book. And here is just like in the Diablo. It’s a pity of course that there are no armor in the game, it would be nice. graphics. graphics. Bolgoy topic today. I can say one thing – who wants to play the crisis. All. For 12 years of gaming experience, I have seen countless metamorphoses of engines, physics, graphics. This is all empty. And I will play games even with wretched graphics. in general, the game is not bad. yes, she lacks a lot, but still on 7 out of 10 she can stretch. And yet. why these attempts to shift the Strugatsky were unsuccessful. It’s hard to be a very good game. And the inhabited island afterword is one of the strongest wargams. so don’t. In conclusion, I want to say that our developers are simply lagging behind. Yes, there are cool projects, but overall lagged behind the west of the year 3-4. So give them a chance guys.

Personally, I liked this game that everything is clear and convenient there.An interesting plot is a lot of battles and.T.D.And most importantly, it is long .[IMG] http: // forum.Stopgame.ru/images/smiles/smile.GIF [/IMG]

Когда покупал, думал понравится, тем более, что книги Перумова у меня есть практически все. I played for a week – and quit, it turned out weakly … although, Primal Software, He knows how to make games from good ones, you can remember, for example, “The Eye of the Dragon”.

Played, appreciated, passed and forgot. In comparison with the book – not very, in comparison with many other games – bad, but it is a pity, history and plot could be more interestingly presented in the game.